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Software Review: Frame Forge 3D Studio 2, Pg. 2

Additionally, they've taken the rudimentary jack concept from the last FF3DS, which allowed you to adjust joints and hinges with a 3D tool that resembles a giant 'jack' from the child's game, and vastly streamlined it to make adjusting your characters' poses much easier. If you grow a bit confused as to which handle on the jack does what, you can rotate your perspective in the 'green room'--a separated area for creating relationships and poses--until you're looking at things in a more 2D perspective, which makes adjusting your character even less complicated.

Relationships are how FF3DS2 allows you to associate special poses between actors and one another or objects. There are a limited number of ones that come with the program, but creating new ones is a breeze. Though lining things up so that they happen relative to the floor or a bed is more complex. Luckily, a side panel of controls will allow you to readily reposition characters in your set so that they are closer to ground-level or bed-level.

As a graphics professional, one of the most appealing aspects of this program to me is that most of the available options are no more than 2 or 3 mouse clicks away. The interface is friendly, easy to understand and right out in front where the user can easily tweak camera views and object locations on the fly.

This is not to say that there aren't some things to work on for ease of use.

In my opinion, one thing that could be tweaked is the Web Grab software (which updates your FF3DS2 software) for special needs users. By special needs, I mean people who are using this program on a non-internet based computer. As it stands right now, if you install the program on an internet based computer, it will use the internet to authorize your program and then, in the future, will use Web Grabs to update the software to keep you completely up to date. This chain of updates works great. Plus it will give you the option to put new updates on an installable CD for a non-internet computer. However, if anything screws up with the burning process or where it caches these installable files, you have to wade through a list of updates that stretch back to the '80's. (Most of the updates are much newer than that, of course, though I did see one update with a creation date of 1980.) What makes this so complex, in this situation, is that each file is largely separate, with a few updates that are meant to be installed as a packet. This means that figuring out which are the correct updates for your non-connected workstation is a bit confusing after FF3DS2 has already installed the updates on the connected computer.

One way to simplify this problem would be to post updates in sizeable clumps with 'only install if your original program is older than:' such and such a date beside each one. Another thing that would make this simpler would be to have a stand-alone update downloading program that could be taken on a thumb drive with you. Many folks have work computers with broad-band connections, yet most companies don't want you installing your full copy of Frame Forge 3D Studio 2 so that you can download updates for a non-internet connected workstation at home. However, a thumb drive with a standalone updater would be just the ticket.

Aside from special update issues, ease of use would be improved if there were more poses that come automatically with the program. While you can download many new poses from user forums, I would like to see a few more basic poses that are commonly used in films included with the basic software package. Poses like kneeling, crawling, or jumping are noticeably absent.

Some extra relationships for each object would also make things easier, though this is a sticky wicket because of how many objects and relationships are already included. Sure, there may only be two or three basic relationships for each item, but when you factor each of these relationships for adult males, adult females, and children, then you're already in thousands and thousands of relationships.

Another thing that would be nice to see polished for an update is an improved ability to select only one item with the mouse, especially if that item is touching other items. The shift key in conjunction with your mouse allows you to accomplish this, but I would like to see it made more sensitive to mouse input alone. If you click very carefully on only person, it would be nice to just have that person become selected, rather than all the things in a five foot proximity.

Depth of Options
Innoventive has packed a slew of new options into FF3DS2, as we mentioned earlier. Top of the list, of course, is the PreViz rendering engine which yields much more customizable body types with a much less manequin-like look. To make them even more customizable, they allow you to create decals in your favorite photo programs, like Photoshop, and import them into FF3DS2. This is really cool, though the decals can get stretched a lot due to the way Innoventive has set up their actor 'skins', which resembles the 'skin' set up in games like Quake 3. Nonetheless, with a little experimentation, you can come up with some pretty cool looks.

To complement these cool looks are a variety of new clothing options for both men and women. Women can now wear dresses and men can wear shorts and t-shirts (rather than a perpetual jacket and tie!). Additionally, decals can be applied to these clothing choices to further customize them with everything from metal weave to transform a turtleneck into chainmail, to Looney Tunes to turn t-shirts into screen printed apparel, to bullet wounds to turn a jacket into a death shroud. Despite the ways to customize the clothing's look, the clothing choices could stand to be a bit more prolific, especially in terms of men's footwear, as could the number of choices for hair styles. While these will undoubtedly be taken care of by enterprising 3D creators in the bulletin boards, it would be nice to have a greater selection in the initial download.

In addition to these other customizations for look, there is a very detailed facial expression customizer. This allows you to mix emotions and mouth movements to get extremely unique and realistic facial expressions. You can pretty much go all over the board with this one, though if you get too crazy with it, you'll notice facial clipping between the moveable flesh of the face and the teeth behind. This is not a pretty sight, unless you're making a zombie movie.

An all new element to the software come in the form of 'panoramas'--circular sets that provide photorealistic backgrounds in a 360 degree spin. In addition to the ten provided with the program, you can create your own panoramas with 'stitched' together digital photos, which means lots of potential customization. The concept of these panoramas is quite good, though I found them rather difficult to get sized properly so that one couldn't see the top or bottom of the panorama in most cameras--even when the camera was placed in the exact center of the panorama. Scaling them larger made them more unwieldy, which meant that I didn't make as much use of them as I did backdrop sets.

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