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   Software Review
   Frame Forge 3D Studio 2
   Publisher: Innoventive Software
   Genre: 3D Storyboarding Software

   Release Dates: January 20, 2006

   Website:FrameForge3D.com
   Demo Downloads: Click Here

   MSRP: $399.99





   Review Date:
February 15, 2006

   Reviewed By: Chris Treen & Jeremy Hanke
Final Score:
9.0

Note from The Editor: Because FrameForge 3D Studio 2 is so powerful, both Chris and I reviewed this software together. As Chris is a 3D designer and graphic artist, he had the unique ability to come at it from the graphic design and traditional storyboard artist's perspective. As I have a background in directing and design, I was able to look at it from a director's perspective, noticing the unique ways it could be used solely by the Director and Cinematographer. (Ironically, my background as a 3D game reviewer actually factored in nearly as much as my directing skills.) To prevent this review from getting confusing, generic descriptions of different areas of the software will be in normal print, whereas Chris' special input will be in italics and my special input will be in bold.

FrameForge 3D Studio 2 is the follow-up offering from Innoventive Software to their original best-selling storyboard software. Folks who keep track of the industry may recall that the folks at Innoventive were the original creators of Movie Magic Screenwriter. After they sold the Movie Magic franchise, Innoventive focused specifically on creating uber-powerful storyboarding software. Their first release, FrameForge 3D Studio, was a robust storyboarding software that had lots of options, though it suffered from limited 3D resolution and fairly basic actor customization limits. Limitations aside, because it allowed filmmakers to play with cameras in a truly 3D environment and work on blocking, it proved to be very popular. Well, now the folks at Innoventive have worked their butts off to take the concept of 3D storyboarding to the next level, focusing on a new technology they call PreViz.

For those not in the know, PreViz is a much more photorealistic rendering, which can also speed up if you have a better video card. Additionally, they've worked to simplify room construction, give you more customizable options for altering actors' body types, add wounds and scars to people, let you use depth of field effects, and a variety of other options.

Were they successful in their endeavors? Yes...for the most part. What do we mean by that? Well, suppose someone tried to create a full world simulator. Even if they do an amazing job on their first (or second) time out, there are going to be a host of things missing or that don't quite work right because of how enormous the task of simulating the entire world is. Well, this is Innoventive's second foray into storyboarding and they have made incredible bounds in the realm of simulating an entire world. Of course, there are still some of things that still need to get polished up with this version of the program and some things that need to be added in future versions of the program. The good news is that, due to Innoventive's flexible updating model, many changes can still be made in the program before the next version needs to come out. The even better news is that not only CAN Innoventive update their program as is needed, the folks at Innoventive are the sort of folks that actually DO update their program as their clients request or make problems known to them. (Ken Schafer, Innoventive's president, actually added muzzle flashes to the official release due to a comment I made when Chris did the preview of Frame Forge 3D Studio 2 a couple issues ago.)

With that said, we'll break down the great things that they've put into this program, the things that could use some polishe, and the things we would really like to see in Frame Forge 3D Studio 2.5 or 3!

Ease of Use
Innoventive really wanted to streamline the ease of use in the newest edition of the FF3DS and they made massive strides in this area.

One thing that really helps is the addition of the new room builder program. This allows you to construct an entire set with an architectural plan view, including window symbols with adjustable heights, customizable entrances with easily changeable hinge locations, and a variety of other actual schematic touches.

I had a background in drafting and architecture before I got into film, so I really appreciated how accurate the drafting option is, yet it's simple enough that non-architectural people can easily understand it. (Once they stop making 80' long rooms, that is! The starting blueprint view is a bit zoomed out, you see.) Plus, you could easily print out the blueprint design and pass it on to an actual architect if you get to a film with a large enough budget that you could have an entire set built to spec.

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