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Software Review: Frame Forge 3D Studio 2, Pg. 3

The new focal depth ability is an excellent addition to FF3DS2. This allows you to simply choose a depth of focus based on F-stop, light and subject. The intuitive way they laid this out makes it a snap to create this effect and then export it to your storyboard.

In a similar vein, you can now have the program render scenes in a photorealistic style, a 'cartoon' style (which looks like ink & pen graphic novels), or a pencil-sketch style. While the pencil sketch style looks a little too computer generated, the 'cartoon' style looks quite nice, as does the regular rendering option. (There's also a photorealistic with black outline style which was enough of an oddball that neither Chris nor I used it much.)

Another great addition to this program is scene percolation. No, this does not mean that this program can make you coffee! What it means is that, if you change something about a character after you've already created half your storyboard, it'll allow you to percolate this change through the scene or the entire storyboard for you. This is a great help if you happen to find a costume, decal, or skin that you prefer down the road for a character. The only thing to be aware of is that, if you find a new skin to percolate through your storyboard on an actor, it won't remove any of your decals. This is great if your decals are gunshot wounds, but not so great if you eventually find a goateed facial 'skin', but had already applied a 'temporary' goatee decal in the interim. (In other words, wait until you're done with your storyboard before you try to customize your characters with 'decorative' decals like tattoos, scars, and facial hair. You may find a skin that will take care of all of that for you!)

As if all these new additions weren't enough, Innoventive actually added joypad support to make it even easier to control all the elements of this powerful program. While the program can take any USB controller that has two analog sticks and a digital pad, I actually had the best results with Innoventive's own Director's Pad, which is based on an Xbox controller and is screen-printed with all the buttons that you can use. When I first started playing with the program with the controller, I found that the joysticks were a bit too sensitive, so you could easily whip your main character or camera to an area of the set that you didn't intend. However, as I got used to using it in conjunction with the on-pad 'control' button, which gives you more fine control, it got quite a bit easier. To further aid this simplicity, Innoventive added a patch in their most recent download that allows you to customize your joystick sensitivity, which works quite nicely. (When you set up your joystick, just make sure you read all the in-program instructions, as the setup is a little atypical for game controllers. I know this because I actually made a complete idiot of myself by calling up Ken and telling him that his company's controller setup didn't exist! Luckily, Ken has a kind heart and didn't make me feel as stupid as I know I looked!)

Despite all the great things, there were some things Chris and I wished they would have touched up in this version.

As an artist, I wish there was a total 3D view that did not represent an actual camera entity. They touch on this feature in the blueprint view and will also allow you to rotate and fly around all the objects people if you select them all and put them in the free-positioning mode, but coming from a 3D design background, it would be nice to have a separate view, sort of like the plan view, that just let you fly through the set at a pre-chosen angle (like 45 degrees), repositioning cameras as well as people and objects. I think this would help save time on rough blocking and general camera placement.

Additionally, while FF3DS2 makes set design pretty easy from scratch, I wish they would include set design 'poses', much as they include body movement poses. In other words, include prefabricated indoor and outdoor sets of different configurations that you could choose from a pull-down menu based on what type of area you've selected. Sure pure customizations are nice, but think about it: most bedrooms will have a bed, dresser, and closet; most offices will have a desk, chairs, computer, and a filing cabinet. If there were a way to select a bedroom set initially, it would be much quicker to have the option of rearranging the existing props for that predefined room instead of bringing them in piece by piece.

Another thing I would love to see implemented in this release would be to have some sort of online store where users could spend a couple of bucks and add groupings of continually developing actors and props to their purchase. I realize that Innoventive has two full blown expansion sets and it would be similar to these, but with more of customizable feel (i.e. mahogany office furniture, muscle cars, hospital equipment etc.). My reasoning is thus: Many microfilmmakers won't have access to full blown Maya or 3D Studio suites to be able to create their own 3D props since those pro-3D programs cost an arm and a leg. This puts a pretty significant limitation on indie filmmakers on a low budget. Adding a series of $30 prop packs with new batches of genre-specific props would be a great alternative to selling the family jewels to buy 3D Studio and a computer capable of running it or relying on the folks in the bulletin board to make every prop you would normally find in one of these packs.

One thing that I really found lacking was a face mapper to allow you to put the faces' of your cast on your 3D characters. To go to all the trouble of making photorealistic characters and not give you the option to auto-map real actors faces from photographs seemed to be a huge pain. I am proficient with Photoshop and figured out what the facial skins needed to look like, but it took me nearly five hours of monkeying around with a photo of myself and overlaying it on one of the program's 'face' skins to get a 3D representation of myself that looked somewhat like me.

(I sent an e-mail to Ken Schafer and brought up the fact that 3D programs like Crazy Talk 4.1 and games like Tony Hawk Underground had face mapping programs and was curious why a much more powerful program like FF3DS2 wouldn't have one, too? He explained the fact that there is a program on the market that would face map for FF3DS2, but, he added paranthetically, it's 'not inexpensive!' By not 'inexpensive', he meant that the face-mapping software is actually $100 more than FF3DS2! Ken went on to explain that they have plans to create their own version of this software in V. 2.5 or 3.)

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