by
Jeremy Hanke
In
this issue of Microfilmmaker Magazine, I had the privilege
of interviewing Thomas Ikimi, the director of the noir
thriller, Limbo, which received our Editor's
Choice award for November. He was kind enough to take
time out of his busy schedule to share some thoughts,
information, and advice.
JH:
Thomas, as you could tell from my high-praise review of
Limbo in our November Issue, I was quite impressed
with it. It still blows me away that it was your first
film and that you made the bulk of it while you were still
in college.
TI:
Yeah, thanks for the review. Such things mean a lot to
us. I like what you're trying to do with your magazine
and I was proud to have been a part of an issue.
JH:
Thank you very much. We were proud to have you.
Now,
you've done lots of interviews about the meaning of your
film, so I don't want to duplicate a lot of those questions.
Instead, I wanted to ask you some questions about some
of the more technical aspects of creating the film for
our readers. First off, how did you raise the $9,000 you
made the film for? While this isn't much money to make
a film on, it's still a pretty large chunk of cash for
someone who was still in college.
TI:
At first I had money saved up in my student account. It
was about $3,000.00 or so. The Co-producer Chris Hale
had about $2,500.00 to put in as well. So to begin with
we had about $5,500.00. We were so naïve we thought
that was a ton of cash and enough to make the movie on.
Soon we realized it wasn't and I applied for, and got,
a student credit card from Citibank. They had a promotion
on campus and I was walking by the tables and just applied.
It was my first ever credit card too. That put us into
the $7,000 mark or so. My uncle gave me a donation as
well as my mother and brothers and sisters. They were
small amounts that added up. My Uncle did make a huge
difference financially at key times when I had to make
credit card payments and was broke.
JH: Your film has a very Hitchcock look to it,
due to a combination of lighting and the FilmLook
process. Let's start with lighting. To get the lighting
you guys had to require a lot of creativity, considering
how limited your budget was. What sort of lighting rigs
did you guys use?
TI:
The cinematographer Jon Miller and main gaffer Marcus
Lehman, handled much of the lighting issues. I recall
we had about three basic lights for cinematic standard
three point lighting. We also had some more subtle lamps
and shades with bounce boards etc to do the more nuanced
stuff like the scenes with Lasloe the Great. Often we
manipulated natural opportunities to create effects that
worked. One happened in the bar where the combination
of the low set foundation of the bar, the beaming lights
through holes in the windows, and the smoke/fog machine
effect, caused amazing streaks of light to stream into
the bar and get visually amplified in the air by the smoke
particles. The scene looked great as Adam walked in and
those shafts of light hit his back and the bar counter.
JH:
It sure did. That was one of the scenes that has impressed
me each time I've rewatched your film. Now, how did you
find out about the FilmLook process and decide to use
them?
TI:
I learned A LOT of what I knew about the technical side
of movie making on the Internet. At that point I had been
scouring the web for info on how to get my movie to look
more like film. We'd done the lighting, we'd got the movie
like story, we had actors, we had music. I soon discovered
the 24 frame per second debate and effect on the web.
Depth of field was out of the question with the camera
and budget we were working with, and such an effect can't
really be done in post anyway. However I found this company
on the net that did 24fps for DV in REALTIME! Now, at
that stage all there was to use was Cinelook and
Magic Bullet. Those programs took ages to render
and you had to just hope you got the look right shot to
shot. With Filmlook, I sat in there and we did each and
every shot to specification. It was amazing. I'd recommend
them to anyone who doesn't have a 24p camera, a G5 or
Magic Bullet 2. Now we have 24p cameras
and HD 24p cameras like the DVX and HVX. You no longer
need Filmlook to do what we did.
JH:
There are a number of things that FilmLook
brings up about how you should shoot a film if you
want to use their process. A lot of filmmakers who've
thought about using FilmLook have seen all the requirements
and been a bit hesitant. Did you find these requirements
restrictive when shooting the film?
TI:
That wasn't an issue. You have to take movie making seriously
and always act like it is a big budget film. Light like
it's big time, plan like it's big time, shoot like it's
big time. When you do this, everything else you do in
post is a bonus. Never try to make your movie in post.
That is a mistake and you deserve to fail if you do that.
By the time you get to Filmlook, already have the skeleton
of a good film in the bag. That way, the process will
be able to achieve optimal maximization of your efforts.