Top of Sidebar
Mission Statement
Books, Equipment, Software, and Training Reviews
Film Critiques
Community Section
Savings and Links
Editorials
Archives
Bottom of Sidebar
Back to the Home Page
Creating Realistic Fires in
EffectsLab & VisionLab Studio, Pg. 6

Color tips:

• Using a low setting on the Color Randomizer, you can retain the overall color tone of your effect, while still adding a bit of variety for greater realism.

• Color Randomizer settings do not affect the relative changes over time you have set in the Color Gradient. The first control point color will be randomized, and the relative change between its color and that of the second control point will be retained. For example, if you set the Color Gradient to transition from red to light red, and the randomizer assigns a particle a purple color, that particle will transition from purple to light purple.

Opacity Randomizer

Basically works the same as the Color Randomizer, but for the opacity. Opacity Randomizer settings do not affect the relative changes over time you have set in the Opacity Gradient. The opacity of the first control point will be randomized, and the relative change between each subsequent control point will be retained.

Real flames have a fairly large variety in their opacity, so we can set the Opacity Randomizer fairly high. I used a setting of 0.54, but you might be able to higher if you want.

Speed Curve

The Speed Curve intially appears as a straight line. Similar to the gradients for color and opacity, it represents the lifetime of the particle, from left to right.

Click on the curve to open its editing widget. You should be familiar with the control point concept now, so you will notice that this curve basically edits the same way as the color and opacity gradients.

Click anywhere in the curve to create a new Control Point, then drag the Value Gradient slider to set the speed for that point. You can have up to 20 control points in the Speed Curve. The speed Value is in pixels per frame.

For this particular effect, we want our flames to continue at a consistant speed, until the very end of their lives, where we will speed them up a bit to give them a bit of a snap. This will make the fire more active and energetic. Set the first Control Point to Value 1.8690, Location 0%. Now click to add another Control Point, and set it to Value 2.8030, Location 95%. Now add a third, drag it all the way to the end, at Location 100% and set its Value to 7.4750.

A fire of this size uses a lot of oxygen. As it burns the oxygen inside the building, it begins to choke itself, so it grabs at the oxygen outside. As the air outside is heated by the fire, it rises. These processes are what makes the fire reach up and outward so quicky, as opposed to a small campfire, which has plenty of oxygen, and burns at a slower, more lazy pace.

Speed Randomizer

Paired with the Speed Curve you have the Speed Randomizer, which makes the initial particle speed more variable. Each particle will still follow the speed curve, based on its individual starting speed.

Flames move at widely varying speeds, so keep the Speed Randomizer set high. 0.61 at least, you may want to go higher.

Size Curve

Works the same as the Speed Curve but affects the size of the individual particles. Up to 20 Control Points can be set in the Size Curve, to alter the size of an individual particle over the course of its life.

Use the Value Gradient slider to set the size value for each control point. The size value is a percentage of a full-size (512x512 pixel) texture. So at 25% each particle texture will register at 128x128 pixels on your footage.

We don’t need our flame size to change much, so we will leave the curve as a straight line. One control point, Value 0.2000, Location 0%, is all we need.

Size Randomizer

The Size Randomizer sets the randomness of the particles at the start of their life. Each particle will still grow or shrink according to the relative settings in the speed Curve.

A wide variety in the size of our flames is a good thing, so use a setting of 0.61 on the Size Randomizer.

Mission | Tips & Tricks | Equipment & Software Reviews | Film Critiques
Groups & Community | Links & Savings
| Home


Contact Us Search Submit Films for Critique