Top of Sidebar
Mission Statement
Books, Equipment, Software, and Training Reviews
Film Critiques
Community Section
Savings and Links
Editorials
Archives
Bottom of Sidebar
Back to the Home Page
Creating Realistic Fires in
EffectsLab & VisionLab Studio, Pg. 5

Particle properties

Here we can adjust and alter the actual appearance of each particle over the course of its lifetime. This is the meat of the engine.

Each particle has a texture or sprite that is applied to it, as we have already discussed, but we can also set the color, opacity, speed, and size of the particle throughout its lifetime.

Color/Opacity Gradient

The first control deals with the color and the opacity of the particles.

Click on the Color/Opacity bar to open its editing widget. In this window you have two bars. The top bar is a gradient from white to black and the bottom bar is solid red.

The left end of each bar represents the beginning of the particle's lifetime. The right end is when its lifetime ends.

Look below the bottom left corner of the red Color Gradient and you will see a small red handle. This is a control point on the gradient. Click the handle to select it, then click the box labeled Color: to open the Color Picker.

Here you can select any color you want to give your particles. Pick a color, and click OK to close the color picker. You can click anywhere within the red bar to create a new control point. Each control point can be assigned any color you like, and can be placed anywhere on the color bar.

The Location readout at the bottom of the widget will tell you where your current Control Point is, in a percentage of the particle’s lifetime.

The Opacity Gradient works similarly to control the opacity (transparency) of each particle over the course of its life. Above the Opacity Gradient you will see two control points; a white one on the left, and a black one on the right. Clicking on one of them will enable the Opacity Slider at the top of the widget.

The value readout will tell you how opaque you are at the current setting. 0% means that the particles are completely transparent, and 100% means they are completely opaque. Notice that in the opacity gradient, full opacity is represented by white, and full transparency by black.

In each gradient, you can have up to 20 control points.

The color and opacity gradients are critical to the quality of our finished fire effect. If you want to be adventurous, try to get your gradients to match this picture.

If you prefer to be exact, use these settings for your control points.

OPACITY GRADIENT: 3 CONTROL POINTS
1: Value 100%, Location 0%
2: Value 16%, Location 89%
3: Value 4%, Location 100%

COLOR GRADIENT: 4 CONTROL POINTS
Getting the colors close should be enough, if you can’t get them exact.
1: Location 0%, Red 240, Green 164, Blue 104
2: Location 38%, Red 240, Green 124, Blue 18
3: Location 89%, Red 240, Green 94, Blue 2
4: Location 100% Red 255, Green 0, Blue 0

Color Randomizer

Guess what? The Color Randomizer controls the randomness of the color assigned to the particles. If you want the particles all to be the exact color you assigned them in the Color Gradient, leave this control at 0. For a bit more variety in the color, which can sometimes help add realism to the effect, you can turn up the Randomizer.

If we set the Color Randomizer to 0.29, we should be able to get a bit of variety in the colors of our flames, without introducing entirely new hues such as blue and green.

Mission | Tips & Tricks | Equipment & Software Reviews | Film Critiques
Groups & Community | Links & Savings
| Home


Contact Us Search Submit Films for Critique