Side ejections
For an automatic weapon, side ejections can often be
appropriate. You have a great deal of control over side
ejections, to match any kind of weapon.
Turn on side ejections by sliding the Side Ejection Number
value to 3.
We want to get the side ejections to match the core, by
altering their appearance:
Change the Scale Length to 0.58.
Change the Scale
Height to 0.60.
Increase the Intensity of the Side
Ejection (the lower slider in the toolbox) to 0.38.
There are many other sliders to customise the appearance if
necessary, but your muzzle flash should now look very
convincing. Feel free to experiment with the Taper sliders and
the various Render options to adjust its appearance.
Remaining frames
All that is required is to check through the rest of clip,
adjust the position and angle of the flash whenever necessary.
This method makes automatic weapons far easier and faster to
work with than if you had to place each muzzle flash
manually.
On the final frame, change the Seed slider to a different
position. The seed number is used to generate the shape of the
flash, so this will ensure that each time the flash appears it
looks slightly different – while retaining the same general
attributes.