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Creating Automatic Weapon Muzzle
Flashes with EffectsLab, Pg. 3

Side ejections

For an automatic weapon, side ejections can often be appropriate. You have a great deal of control over side ejections, to match any kind of weapon.

Turn on side ejections by sliding the Side Ejection Number value to 3.

We want to get the side ejections to match the core, by altering their appearance:

Change the Scale Length to 0.58.

Change the Scale Height to 0.60.

Increase the Intensity of the Side Ejection (the lower slider in the toolbox) to 0.38.

There are many other sliders to customise the appearance if necessary, but your muzzle flash should now look very convincing. Feel free to experiment with the Taper sliders and the various Render options to adjust its appearance.

Remaining frames

All that is required is to check through the rest of clip, adjust the position and angle of the flash whenever necessary. This method makes automatic weapons far easier and faster to work with than if you had to place each muzzle flash manually.

On the final frame, change the Seed slider to a different position. The seed number is used to generate the shape of the flash, so this will ensure that each time the flash appears it looks slightly different – while retaining the same general attributes.

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