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Rough Cut Critique: Slumber Party, Pg. 2

On the other hand, most of the dialogue seemed to be ad-libbed. Characters would frequently talk over each other, making it extremely difficult to understand what people were saying and (sometimes) what was going on. While it was evident in some parts that there was scripted dialogue, for the most part it seemed to be off-the-cuff. This is really unfortunate, because I could tell that the movie had the potential for some funny and witty writing. Because the plot is a fairly direct one, it would've been nice to see better interaction among the characters and more in-depth explanations of certain things. (For example, why do the girls hear the ice cream truck in the street, but not Gary screaming out on the front lawn? Why does Naomi hook up with the drug dealer at the end of movie?)

Because most of the acting seemed to be ad-libbed rather than solidly based on a script, it greatly diminished the quality of the actors' performances. Rather than appearing professional, the acting was more similar to what you'd see in a college project. Again, I believe that this could be dramatically improved by tightened dialogue and having the actors stick to the script. (Note to the Directors: Don't worry about limiting your actors' desire or ability to adlib by making them stick to the script. It is much easier to deviate from a memorized script than it is for everyone to make it up or re-create it as they go along. It's the old "once you know the rules you can break them" idea.)

Humor comes from places like Alicia
trying unsuccessfully to dance...
...and Gary and Cary carjacking
one of the directors of the film.

Visual Look
It's apparent that the young women at Xyrus got a pretty decent camera to shoot their debut film with. Getting a good quality camera is a good idea, but you also need to spend time learning how to operate it to its greatest effect. There are a few main parts to work on to create a more solid visual look.

The first part is to work on controlling light and white balance. Trying to light vastly different scenes (incandescent lighting, fluorescent lighting, outdoors in direct sunlight, outdoors in the shade, etc.) is difficult, so I can't fault the film too much for that, considering also that this is Xyrus' first full-length feature. However, every time the environment changed, the lighting and colors changed; this shouldn't happen. Proper white-balancing before any change in light or camera position could have really helped improve the quality. (This is especially true with digital media, which is rather touchy when it comes to lighting.) Also, for a good part of the film, Gary and Cary's white t-shirts were nearly radioactive, they were glowing so brightly! White-balancing every time the light changes, using an ND filter in bright sunlight, and having the actors wear slightly darker shirts would remedy this in future films. (Note to the Directors: While lighting can't be fixed in post, Final Cut Pro actually has a way to white balance in post, as well as remove some of the glowing quality to the white clothing worn in the film. It's not perfect, but it will definitely help in this situation.)

The second part is stability of shots, usually through artificial means. (There are some people who are rock solid hand-held shooters, but they're rare enough to not be counted on-especially at this budgetary level.) There were several scenes where the camera movement was quite shaky, thus distracting from the action. This is easily fixed by using a tripod, dolly, or steadicam. (I've seen wheelchairs used for dollies, and that works really well. Also, check out the how-to guide on making your own steady-rig in this issue!)

The third part, is paying attention to your environment for visual continuity. One example of this is the shift in time of day from one shot to the next. A specific instance occurred during the scene when Gary and Cary get bike-jacked. Gary and Cary ride in from a mid-day sky whereas there attackers approach them from an early evening sky. It's not unusual for this to happen when the shooting schedule is short; however, this is a very noticeable continuity error which could have been eliminated (or at least diminished) with careful planning ahead of time.

F-stop and white balancing issues
are a continual issue.
Especially with character wearing
white shirts in front of white walls.


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