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Additionally,
a few of the scenes could have been shortened just a
tad to cut down on the overall length, but hey, not
every zombie movie can be 63 minutes long!
All
jesting aside, however, there is one sequence that I
really hope the director will consider deleting altogether.
As I mentioned before, Vida comes back to life to terrorize
her daughter-in-law about mid-movie. When Jean sees
her zombified mother-in-law for the first time, she
passes out and has to be taken to her room. Roger than
leaves for work and tells his mother to be nice to Jeanie
and make her something to eat. Vida, determined to be
evil, makes tapioca pudding for Jean and, midway through
cooking it, throws a piece of her desiccated flesh into
the pudding. After that, it's an arduous waiting game
as Jean accepts the pudding from her mother-in-law and
begins to eat it. Eventually she bites into the flesh
and begins throwing up everywhere, after which time
Vida decides to throw up with her. (Think Problem Child
2 at the tilt-a-whirl and you get the general idea,
though there isn't as much projectile vomiting!)
The
reason this entire scene really needs to be cut is for
five reasons:
- This
level of gross-out humor is used nowhere else in the movie,
which causes it to stick out like a sore thumb.
- Jean
has never trusted her mother-in-law when she was still
alive, why on earth would she trust her after she comes
back from the dead and comes bearing the same desert she
died eating???
- The
scene is simply and utterly nasty, which detracts from
it's rewatchability. (Our editor actually reported getting
ill when he tried to eat after watching this scene.)
- Later
in the movie, there's a much funnier and tasteful scene
that deals with regurgitation and Vida
and really,
one scene of regurgitation humor in a film is all you
really need.
- At
102 minutes for a comedy, it can lose a two minute scene
without detracting negatively from it's running time.
There,
now that the air has been cleared, let me re-iterate
that the genius of this movie lies in its simplicity.
The overall plot is good, and it is edited in a way
that easily flows between the three story-lines. The
acting ranges from decent to amazing, with only one
side character who's acting was detrimental. Luckily
their part was small enough not to detract very much
from the film. Meanwhile, the acting of the lead actors
was spot on, with especially enjoyable performances
from Stephen B. Thomas as Billy Jump, Mike Bennett as
Beat Ovin, and Scott Graham as Alexander Keaton. (Wonder
if Scott is related to Ryan?) However, the role that
utterly amazed me came from actress Kara Webb, as she
did an amazingly polished and sincere job of portraying
the misunderstood goth, Zoey. (I understand that Ms.
Webb was originally supposed to simply be the make-up
artist in this production. Good call to Mr. Graham on
choosing to give her a major on-screen role!)
Special
effects don't really come into play for most of the
movie, (though the decapitation scene had just the right
mix of semi gross-out and humor) so botched CGI or green
screen is a non-issue. As with the other categories,
Mr. Graham was able to take what he had and make it
work beautifully; in this case, a homebuilt PC using
Adobe Premiere and After Effects
As
to the ending, well I don't want to give too much of
it away because the twists and turns at the end really
add to the overall appeal. The whole "Boy I never
saw that coming!" is a vital factor in fully enjoying
Livelihood. I will say that all three plot-lines
tie up nicely in the end; Billy Jump is back on top
again, and lets just say that all those who had-it-coming
get it in the end
for the most part. The conclusion
really beefed up the appeal to this film and turned
a good film into a great one.
Visual
Look
For the most part, the camera work was quite decent
and it was shot solely with a Sony VX1000. The style
of the movie was fast paced, and, appropriately, there
were a good deal of handheld shots. I should add that
their home-built steadicam worked great and I would
personally love to see this rig in action. There were
one or two scenes that looked a little washed out (i.e.
pale undead faces against a light colored background),
but all in all the color was pretty consistent. Ryan
Graham labored over the footage for a year in After
Effects color correcting this film, and it shows. The
lighting was pretty good, though its always hard to
get studio quality lighting when the shot goes from
room-to-room-to-room in a scene, so it's not so much
of an issue as it would be if the film relied on an
abundance of still shots. When you look at the amount
of dynamic camerawork in Livelihood, it really
brings out the beauty of the editing job.
Use
of Audio
I loved the music in Livelihood. You will find
all of your requisite creep-tracks in this flick, but
there is just the right amount of humor and light-hearted
ambience; it goes with the film like coffee and donuts!
Once again I must give props to Mr. Graham for composing
the music. It looks like we have quite the renaissance
film-maker here. (Editor's Note: In fact, the songs
Mr. Graham composed for this bloody film are so catchy
that I've been listening to the signature song, 'Raise
the Dead', on repeat since I received Mr. Graham's press
kit recently!)
Livelihood's
audio was recorded using an Oktava MC012 mic and Samson
mixpad. The mic mountings were another case where necessity
was the mother of invention (you can get a glimpse of
this rigging
at their homepage)
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