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Software Review: iClone 1.5, Pg. 2

Depth of Options
If you are very creative, there are very few things that iClone 1.5 can't do. You can combine your avatar with 3D dragons or have them explore 3D castles or do erotic dances. You can link preprogrammed motion strings with handcrafted movements using Motion Editor. You name it, you can pretty much do it, with a few exceptions that we'll get into later.

As we mentioned before, iClone is designed to allow you to create 3D machinima, animated internet avatars, and animated films. In order to do this, you must first create an avatar, which can be one of the ten pre-included characters in the package, or it can be created from mapping your face from a photo and putting your head on the body of one of the pre-included avatars. Facial mapping uses a very basic version of CrazyTalk, where you can take a picture of yourself and place hinge points on the photo so that the program can extrude that photo into the 3D realm. (With that said, even though iClone includes this basic version of CrazyTalk for face mapping, it is fairly limited and doesn't yield optimal results on most photos, unless you have been very careful in your original subject placement and photography. As such, for better face modeling and lip sync, especially for photos that need to be finessed, you really want to use CrazyTalk 4 to import faces and set up their motion masks. This also gives you more control of facial movement and conveyed emotion, as CrazyTalk's options in this regard are for more encompassing than iClone's. For more information on CrazyTalk, you can read our review of CrazyTalk 4 here.)

You can then import your voice in either CrazyTalk or iClone to give your new character a script to speak from as you set up the rest of the animation for your piece. Unfortunately, you can't control anything but the volume of this imported voice, as it can't even be accessed in the timeline. As such, you'll have to make sure that you time out your recording in your audio program ahead of time, so that your speech starts when you want it to and not just at the beginning of the sound clip. iClone will take care of lip-synching to the spoken word, which works fairly decently although it's not perfect. (Again, if you import the script and speech out of CrazyTalk, it will be cleaner and look nicer.)

Once you have your face and your dialogue in, you select a body or combination of body parts you would like to be your body. You can choose a from four basic body types: Plump (wider arms, hips, belly, and chest), Strong (wider arms & chest), Average, and Skinny (Average stretched taller). There are two other body types that are less common and that many filmmakers probably won't use: Cartoon (which makes your avatar look like they're from Final Fantasy IX) and Miniature (which turns your avatar into a stocky little person). And, while you can create key frames for most other elements of animation, you can't do so for body type or avatar, so there will be no films in which you have a character that gains weight, loses weight, gets turned into a dwarf, or gets turned into a woman. You'll need a different software for that or some creative editing after the fact.

With that said, once you have matched your head and body, the program will cause the overall skin color of the body to conform to your face, which is a nice touch. After that, you can accessorize your character with watches, hats, and gun belts. Unfortunately, the selection for accessories is really minimal and many of them don't have much versatility. For example, you can put a gun holster on your characters left thigh, but if you try to put it on their right thigh it's hinged out into space. This means you have to rotate it precisely to get it on the right thigh. Unfortunately, once you do that, you realize the pistol butt is now sticking out the wrong way. Similarly, there is a pull-down menu with a whole slew of other options for placing the holster on everything from the ankle to the waist to the throat.  However, these options are simply anchor points for the accessory and the accessory must be resized and rotated to actually fit in the appropriate place.

Unfortunately, you can't resize individual parts of the accessory, but must resize the entire thing.  This means that the gun belt will support a mini-pistol when you resize it to fit on your character's wrist and will support a hand-canon when you make it big enough to fit on their waist. It's very strange that they even put these options in for these accessories if they were clearly not going to work well. Hopefully, future versions of the program will only offer options for accessories that make sense and are pre-arranged. (A simple 'Free placement' option could be allowed for folks who want to place swords on thighs or backs or wish to resize the accessories for additional placement posibilities.)

Once you're accessorized, now you just need to place your character in an environment, which can range from 3D areas like rooms and castles to simple 2D backdrops set up like a stage play. Once you have him or her where you want them, you can put props all around them, from couches and loveseats to robots and modern sculptures. While each of these props can be moved along the timeline, some of them, like robots and dragons, actually have movement sequences that you can activate by 'Right-Clicking' in the timeline, which is a nice feature, although it does take some trial and error to get the hang of.

If there are not enough props for you, you can actually import props from programs like 3D Studio Max and Poser, although most 3D designers who have 3DS Max aren't going to need this program. Still it gives folks the ability to download stuff from 3DS Max sites, Poser sites, and the like. Additionally, you can now texture map items that are in the software and which you import, which is a nice way to put new paintings in or to cover shapes in the software. You can even retexture the skins and costumes of the avatar body parts, if you import a texture into the 'Diffuse' area for the body part you want retextured. 

Once you've got everything the way you want it, it's time for the actual animation. As we mentioned before, you animate your character's body movements in the Motion Editor, with a variety of pre-programmed motions available that can be linked with a range of still poses. Each of these poses can be adjusted to become the exact one you want and the program creates 3D 'tween' frames between linked poses and actions or between poses and other poses. (If you have access to .BVH motion capture data, you can also import that into iClone, for more realistic 3D motion.)

When you're satisfied with your avatar's motion, you can go back into the main part of iClone to use the timeline to change your character's position on the 3D grid (so that the walking motion actually takes them someplace), change the motion and placement of the props, adjust lighting, and move the cameras around. New to 1.5 is the inclusion of common camera moves, like Dolly & Crane and Circle Dolly. These moves are very nice by themselves but have a bit of trouble linking with key framed camera movements. As such, you can only use one moving preset per scene and you must fit in key framed camera moves inside that move or after it concludes. Again, a little complicated to explain, but suffice it to say this aspect of the program could use some polishing for future versions.

And finally, when you're done with everything, just like with Reallusion's CrazyTalk franchise, iClone will let you kick out videos of your production in everything from full frame, full motion .avi's to low frame-rate, mini movies for iPod and mobile devices. While the export for web and iPod is fairly rapid, the export for full screen .AVI is a little slower than a full effects render in After Effects, so be prepared for some pretty significant waits if you don't have an extremely powerful computer.

While the timeline is a big improvement over iClone 1.0, there are some very strange things that can't be done. For example, you can't transition between lenses in the middle of a scene, which means you have to save different versions of the same scene if you want to use a 35mm lens and a 200 mm lens in the same sequence. This results in each type of shot having to be saved as a separate scene and exported out as separate .AVI's that are then imported into your preferred editing program to be cut together, which is similar to actually shooting separate shots in the real world but yields a rather hackneyed workflow in the 3D realm.

Finally, the biggest issue for iClone 1.5 is not showcasing the biggest improved feature it sports clearly! The biggest issue folks had with 1.0 was the inability to have multiple characters in a single scene. Well, 1.5 has remedied that issue, but you would never know it by simply using the program. With virtually everything in the program able to be learned by trial and error, the fact that this isn't even alluded to in the menus is a glaring oversight. (Especially, since, like I mentioned before, the help menu hasn't been updated since 1.0 as of this publishing.) I literally used this software for fifteen hours without discovering any ability to put multiple characters in the same scene. When I finally tracked it down through the new online manual, I found that it required pressing Ctrl-F7, to pull up a strange character menu that will let you select other characters for your timeline. I understand that this is a new feature, but requiring a non-listed key command that has no reference in the menus to pull up an arcane option panel feels like a video game hack, and not a real feature. Hopefully 2.0 will streamline this into the normal work flow better.  (I talked with John C. Martin at Reallusion and found out that I actually got it pretty close to right.  1.5 uses a beta version of the multiple avatar timeline option.  This beta version is activated with the strange key command to give users an an easter egg of what will be fully featured and GUI-supported in version 2.0.)

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