The Good Book (Feature Critique)

Posted by on Feb 20, 2015 in Critiques, Critiques (Feature Narrative), Feature Length, Featured, Narrative | 0 comments

The Good Book

Feature Critique
The Good Book
Director: Sharon Wilharm
Expected Rating: G for General Audiences
Distribution: Bridgestone Multimedia Group
Budget: $10,800
Genre: Silent/Inspirational
Release Date: February 2, 2015
Official Website: GoodBookMovie
Trailer: Click Here
Running Time: 62 minutes
Critique Issue: #107 (02/15)
Critiqued By: Jeremy T. Hanke
Final Score: 8.0 (out of 10)

The Good Book is the story of how people’s lives are impacted by a single book—a red-covered Gideon’s Bible—that gets passed from person to person in the course of a series of events. With the hook being that this is a silent film, all the stories are presented solely through music and visuals (albeit, sans title cards).

Daniel (Even Fielding) makes a poor decision about illumination in his home one night and ends up with a house fire. Scared to deal with the repercussions, he runs away, learning about the real world through a series of providential encounters, one of which provides him with a copy of the aforementioned Gideon’s Bible. The Bible goes on to Alex (BK Bomar), a detective who helped Daniel find his parents, then the narrative follows him as he and his wife lose a child and are forced to struggle with their pain. From here it moves on to a homeless woman, a preacher’s daughter, an overworked waitress, and so on. read more

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Meta-Stories: The Changing Face of Creative Content, Part 3 (Article)

Posted by on Feb 6, 2015 in Articles, Behind-the-Scenes, Editorials, Featured, Industry, MicroFilmmaking, News |

Due to the power of these sort of “meta-concepts,” the draw of incredible, tense movies like The Game, Inside Man, and Ocean's Eleven, and the popularity of things like LARPing, some companies, like Lexington, Kentucky’s The Breakout Games, have decided to see about bringing the metagames found in complex board games and video games and the scenarios reserved to for edge of your seat thriller...

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Meta-Stories: The Changing Face of Creative Content, Part 2 (Article)

Posted by on Jan 30, 2015 in Articles, Behind-the-Scenes, Editorials, Featured, Industry, MicroFilmmaking, News |

When video games grew popular, it was assumed that people would play these animated games when they were children (when children already play a lot of games) and then grow out of them. But we began to learn that people didn’t grow out of them, but instead craved more complex mysteries and stories as they aged. This led to pivotal games like Myst and Rivven, which started the modern video game...

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Meta-Stories: The Changing Face of Creative Content, Part 1 (Article)

Posted by on Jan 23, 2015 in Articles, Behind-the-Scenes, Editorials, Featured, Industry, MicroFilmmaking, News |

It’s hard to be a modern creative person without having been exposed to conversations about the “meta-game” or the “meta-content” that’s behind modern creative works. This is made all the more confusing due to the fact that the concept behind how it’s now use in New Media is a hybrid of the noun version of this word, the adjective version, and something else. The French have a phrase called...

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Putting Your Best Foot Forward: Techniques for Constructing a Press Release (Article/Tips)

Posted by on Jan 16, 2015 in Articles, Featured, Industry, News, Tips |

Every month, I get contacted by folks wanting us to help publicize their films, projects, and web series. While we have our S.E.A.R. services, which includes information about submitting a press release, one of the things that results in the most confusion is what exactly IS a "press release." In truth, if I didn't deal with them all the time, I might be just as confused as everyone else.

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