Demystifying
the "S" Curve
Making an "S" curve is ideal for adjusting the
shadows and highlights regions without adversely
altering the midtones. Applying a simple "S" curve
allows adjustment of highlights, midtones and
shadows separately thus allowing you to adjust
only what needs adjusting as opposed to other
methods that use a sledge hammer approach. The
illustration at the left shows a typical "S" curve
with the red diagonal line representing the initial
starting point after dropping the Color Curves
filter on the timeline with the black and gray
lines the result of you manipulating it.
There
are two basic methods for creating a simple "S"
curve with Vegas. You can either drag the Tangent
handles at either end of the initial diagonal
line forming a curve in the line that way or right
click on the line near the center then select
'Create a Point.' If the image you're working
on is either very light or dark, shifting the
position of the control point higher or lower
on the diagonal line will effect shadows or highlights
more than placing it close to center as will dragging
the Tangent handles further away from the initial
settings.
All
images can be divided into roughly three broad
areas. The top third of the graph adjusts highlights,
the middle midtones, and the lower third shadows.
To make a simple "S" Curve, left click your mouse
on the control point you just created and while
holding your left mouse button down slowly drag
in the direction the arrow points. You'll notice
that the midtones in the image start to lighten
proportionally depending on how far you drag up
and to the left. This is because the curve in
the lower left is raising pixels in the shadows
region more into the midtone range. How much and
which pixels are effected the most is determined
by the slope of the curve which is effected by
the position of the set point or points you added.
You'll
also notice, since at this point the curve acts
as a unit, pixels in the highlight region are
decreased due the top half of the curve sloping
down. This combination works in a similar way
to applying the brightness and contrast filter,
only you have much more control WHERE the brightness
and contrast gets applied. Because pixels are
also shifted you effect hue as well. With a little
practice you'll learn to only effect the regions
that need correction and not disturb those areas
that don't as applying the brightness and contrast
would.
Best
results are generally obtained by moving on a
diagonal. Dragging the center control point down
and to the right has the effect of darkening.
As you drag the control point you added far enough
off its default position you'll see the tangent
lines represented as lighter gray lines start
to move away. By right clicking on the tangent
boxes (the smaller light gray rectangles on either
side of the larger control point you added) you
can uncheck lock tangents which allows you to
more precisely control highlights and shadows
separately by sweeping the respective lines in
an arc. The lower tangent box control regions
below the set point more. The upper controls highlights
more. As you rotate either tangent note the effect
it has on bending the curve as you watch the image
in the preview window, preferably on an external
monitor to get truer colors if your project is
going to be displayed on a TV, either played from
a video camera or later burned to a VCD or DVD.