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Of course, something huge and dramatic needs to
happen in every good story and in
movies, this usually translates to something expensive.
Don't let this restrict writing
a
no-budget screenplay. In my aforementioned story
that is now in a cheaper genre,
I
wrote a scene that, if seen by the audience, would
be the most horrific display of
corpses in a mansion dining room ever shot. This
scene had to be in the story.
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In this situation, I have no interest in trying to
create this display within the confines of my production.
And the truth is, as an artist, this isn't my taste
anyway. However, showing the actors react and never
showing the audience but having them think about it
in their own minds because they have a pretty good
idea what the characters saw, not only saves me from
trying to compete with decades of brilliant gore that
I could never match but keeps the movie in the realm
of melodrama where this particular story belongs.
I've made my boundaries serve me in this case.
Of course, filmmaking is "show don't tell." But this
shouldn't restrict you on what to show, only to show.
Therefore, think about finding a way to show actors
or even an inanimate object relevant to the story
while something very important and exciting to the
story is happening but not onscreen due to low-budget
constraints. Constraints are not inherently bad; use
them to advantage. Good music and sound goes a long
way here, as well.
As everyone knows, just because a movie has money
behind it--even tens of millions of dollars--it is
no guarantee that the movie will be good. It must
always start with a strong script.
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When I was about three months into the shoot of my first movie, The Haunted Heart, things were a bit glum. The consulting producer was mad at me for not following her shooting schedule exactly. The leading lady was mad at me for telling her it would be a short shoot instead of the summer-long monopolization of her weekends (eventually, years!) it had become. The DP was mad at me for forgetting a costume and, if I wanted to dwell, I could come up with a few more reasons to be bummed. Suffice to say, my lifelong dream of being a filmmaker was not meeting my grandiose preconceptions.
I had no girlfriend, lived only with Herbie the cat, and had no one to console me except the executive producer, and he lived in another state. I considered starting from scratch, giving up or making something else.
And that's when it hit me: I'm a real filmmaker. Wasn't Lucas miserable making Star Wars? Wasn't Jaws a disaster? Didn't Hollywood assume Gone with the Wind would be the biggest white elephant of all time? Yes
yes! I am a filmmaker because this is filmmaking. Suffering, solitude, self-doubt, all these things are part of the experience.
Don't get me wrong. I'd loved to have a cast and crew that idolize me and do everything to make me happy. But that just isn't real life and it was my job to make them happy not the other way around. The writer/producer/director, the auteur, is always indebted to the cast and crew willing to work for nothing to make this thing happen. It is owed to them that a strong screenplay be competently delivered. They are there for you. Make them happy and never feel sorry for yourself.
After all, you're a filmmaker.
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A screenplay is a tool, a blueprint. It will change
and evolve as shooting unfolds, as actors and characters
mesh more, and footage itself of what is shot helps
shape what is yet to be shot. |