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Creating Realistic Fires in
EffectsLab & VisionLab Studio

by Axel Wilkinson

In order to assist my fellow users in harnessing the full power and potential of the particle engine in EffectsLab and VisionLab, I have put together this epic tutorial which takes you through all of the particle engine features while creating a realistic fire effect.

Click the image for a preview of the finished shot:

In this tutorial, we will cover only the flames which are used in the above clip. I hope to cover the smoke aspects in a future tutorial.

Tutorial guide

Standard text will explain the various functions of the particle engine.

Bold text will be used for the specific instructions involved in creating our Fire effect.

Red text will be used when we are discussing the physics and other behavioral aspects of real fire. Understanding how real fire moves is crucial to creating a convincing effect.

Getting started

First you'll need the this background image. Once you have downloaded it, start a new project, import the image and place it on the timeline.

We will place our fire so that it appears to be coming out the low foreground window. Increase the Scale until the image is wide enough to fill the frame, and adjust it until you like the framing.

Now add a bare particle effect engine to the timeline, and let's take a look at the controls. I suggest making the effect 100 frames long, but you can use any length you want. More frames will take longer to render, of course.

The toolbox will change to display all the particle engine controls.

The Texture Browser

Here you have full control over the most defining visual aspect of your particle effect.

Introducing textures

Textures are images that are used to draw each individual particle that comes from your emitter. When you add a bare particle effect to your timeline (ie, not a preset), it has no textures applied.

Instead there is a red cross placeholder marking the location of each particle. Once you import some textures, the red crosses will be replaced by the images.

All of the textures you import are shown in a list in the Texture Browser. You can import new textures by clicking the blue folder icon.

Clicking on the white 'i' symbol next to each texture name will display a preview of the texture image. To remove a texture, right-click on its name in the list and select “Delete”. As of version 937, you can have up to 10 textures in each particle effect.

There are several parts to a burning fire. The main part of the fire is very bright, nearly white, and has a fairly constant mass, which moves about a bit. Beyond that, there are the seperate flames that lick up and outward. These are typically not quite as bright, with a bit more orange, red or yellow color to them. In addition to that, there will be sparks and embers that spit up out of the fire, or are carried up by the rising hot air currents.

For the Flame effect, I used 5 textures which I created myself. You can download them from here, then import them into your effect. Four of the textures I used are flames, created from photos of my fireplace. The other is a sparks texture, to serve as the rising sparks and embers.

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