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Creating Realistic Fires in
EffectsLab & VisionLab Studio, Pg. 9

Grading the flames

We will now use the grading controls to further enhance our flame effect. Click on the Grade timeline track for your effect to switch the toolbox to the grading tools.

To smooth our flames out a bit, and blend the particles together more realistically, we will use a bit of blur. There are a number of different blur filters to choose from, including Blur: Angle, Blur: Gaussian, Blur: Radial, and Blur: Zoom. In our case, the reason the flames require some blurring is that they are moving. To simulate a motion blur, we will use the Blur: Angle filter.

Blur: Angle

Using the Direction Wheel, set the angle of your blur to the general direction the flames take as they come out of the window. I used an Absolute value of 20.23. We don’t want a lot of blur, just enough to blend the individual particles into one single fire entity. Use a Strength of 4 to achieve this.

Object properties

Every object on the timeline has additional properties you can access by clicking its main title in the track listing. The toolbox will change to show general information about the clip. A few of the settings can be altered.

Composite blend mode

In the Composite menu, set the Composite Blend Mode to Lighten. The initial effect on the flames is fairly subtle, but when you eventually add smoke to the effect, it will help the fire and smoke blend together more convincingly.

Now it is time for one final render, and see how your flames look. Of course, they would look better with some smoke. I hope to do a tutorial on smoke eventualy, but in the meantime, you can download the smoke presets I have created and give them a try, or, if you are up to it, feel free to try create your own smoke.

Hopefully at this point, you have a better understanding of how the controls in the particle engine work. So, if you see any aspect of the effect that needs adjusting, or you feel you could improve it in some way, I strongly encourage you to try it.

Get back into the Emitter Attributes and try making some changes. Maybe you want the flames to go a bit faster. Perhaps you want to try a more complicated effect, where the sparks are created and controlled by their own seperate emitter. Perhaps you think they are too bright and want to bring a bit more color into the effect. Maybe you want to introduce some additional textures, or replace some or all of the textures entirely.

By all means, give it a try. Getting in there and seeing what happens when you make changes is the best way to get a feel for the controls.

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