Performance
Are the depth of options too good to be true? They come at a cost of calculation and render time. Poser Pro is the first real forayinto the “real” world of production 3D software where render speed is a close second to render fidelity.
In this area, Smith Micro has made some strides with both the network and background rendering features. If it didn’t have these features, it would be problematic to use in film making or production environments. While the PoserPro Firefly rendering engine is very good it’s also a bit on the poky side compared to other software I run that handles figure animation. Coupling that with using multiple figures plus using IBL lighting and Poser Pro will sometimes leave tears streaming from your eyes while you beg for mercy as the clock ticks. Get fast computers and lots of them.
If you’re using one of the PoserFusion plug-ins for integration into another 3D production software, this rendering issue is mitigated. However, calculation issues for Hair and Cloth features are not. Poser Pro has to do its thing for those elements. The cloth simulator is particularly frustrating if you haven’t learned the fine art of tweaking your cloth settings. It's terribly easy to “over set” your fidelity which will leave you wondering if taking a short vacation is in order while the cloth simulation calculates. The elements of hair and cloth demand some user education prior to engaging them.
There is also another limitation that might bite you. If you plan on doing post render special effects and are only using the built in Poser Firefly render engine, Poser Pro doesn’t support multi-channel export. That means no alpha channels, no depth-of-field channels, no vector channels, you get the idea.