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Software Review: Poser Pro, Pg. 2

There are other very nice one-click features for frame offsetting, remapping, start/end frame matching and the ability to allow or dis-allow Poser animation from within your production 3D software at render time.

Also, if you have some 64-Bit boxes, Poser Pro utilizes that nice, wide pipe.

Navigating the vast array of content is made easier with
the text base fly-out menus.

New Poser Users - If you’ve never used a Poser product (7 and below) you’re in for a treat. I do need to make one thing clear, however. Poser Pro is a content manipulation program, not a content creation program. Poser Pro provides many tools to customize existing content to make it truly unique but you won’t be building the next super model or monster from scratch. It ships with a lot of content and there is absolutely tons of 3D content available for purchase from many vendors thanks to a rabid user base that has supported this product for years. Literally thousands of clothes, hairstyles, vehicles and more, all waiting for you to bring them to life in Poser Pro.

Love it or hate it, the Poser Pro user interface is truly atypical. Waaaaay back in time, when digital rebel Phil Clevenger was part of the Poser development team a very fundamental question was raised: “Why should 3d software interfaces look mechanical and sterile?” This interface is not sterile, compartmentalizing requirements into 6 Tabs or Rooms: Pose, Material (texturing), Face, Hair, Cloth, Set-up and Content.

Most of your time will probably be spent in the Pose Room which is where all animation and, duh, posing takes place. Figures can be controlled either directly by grabbing the body parts you want to move, using Pose/Parameters Dials or entering numeric values in the Pose Dial fields.

Pose Room.

The Pose Room is probably the easiest room to use because you’re simply moving parts around. The next few rooms, Materials, Face Hair, Cloth and Set-up are easy to use but require some additional knowledge to use well. In fact, these rooms are very much like learning the game of chess; the basics are simple to learn but things can get complex very fast.

To alleviate that, there is very respectable documentation included along with the availability of several tutorials on the Smith Micro site, other tutorial series and several highly active forums where users gather and answer each others' questions.

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