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Software Preview: Frame Forge 3D Studio 2, Pg. 3

Chris' Final Comments

FrameForge 3D Studio is a fun program. This phrase carries a lot of weight when you consider that most of what I do is because I enjoy it. I was able to quickly lose myself in the program.

In the real-world I help develop user-guide publications, and one of the criteria I use in testing a program is the ease of use without referring to the documentation. I know this seems like a "man" thing to do in 'not reading the instructions,' but how else does one determine the intuitive aspects of a product? With FF3D Studio 2, I was able to jump in and get started with a minimal amount of effort. Controls tend to be where one would naturally assume they would be, and there are few surprises waiting for the user in terms of hidden commands or hard-to-find functions. All in all the interface is very straightforward, though a little cumbersome with slower computers (I have a 2GHZ processor with 1 gig of memory and it did bog me down a bit until I turned off the hardware acceleration enhancement).

I would like to issue one caveat for this product, and this stems more from a realization of the way things tend to work in the world rather than from any fault in the product: This product may be capable of doing too much. I realize that may stymie a few of you, but allow me to explain. I spent 2 and-a-half hours tweaking the facial expressions and the particular placement of a cigarette with one of my characters. The fingers had to be just so, and the angle just right….. do you see the issue? It's easy to get caught up with detail in what essentially is seen a visual outline of your work. FF3D Studio 2 can do so much and it is very tempting to go overboard and do way more than is needed because of the ease of use. Again this adheres to the whole time-is-money adage, and you may wish to give specific instructions to your artists to not spend 180 hours working on something for which you only have 60 hours budgeted…….because it would be very easy to do!

-Chris Treen
Graphic Analyst
Microfilmmaker Magazine




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