I
was really able to appreciate the nuances of the program
that allowed me to change f/stop settings and monkey
with true depth of field. Yes, even the camera fans
out there will have fun with the newly retooled interface.
You can pan, truck, dolly, tilt, crane and zoom to your
heart's content with FF3D's easy to learn, easy to use
camera control interface. There is also an option to
use a USB gamepad device for even smoother control,
which is pretty sweet.
Unlike many other programs out there, FrameForge
3D Studio 2's objects come with pre-defined relationships
already in place.. In layman's terms, this means if
I wish to place a telephone on top of a desk I merely
have to drag the phone from the library and position
it near the surface of the desk where it will 'snap'
in place. If I want actor "A" to reach for
the door handle on Pickup Truck "X", it is
merely an issue of selecting a pre-defined (or user
defined) object relationship rather than fine tuning
arm and hand positions. Believe me, this may seem like
little more than a convenience, but when you factor
in the hours your artist would spend mucking about with
object positions, you will soon come to appreciate
FF3DS2's array of object relationships that are
available at the push of a button.