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Final Critique: Neck of da Woodz, Pg. 2

The next scene bring us back inside of the vast reaches of our fine hillbilly hideaway, where it appears C-Bizzle is going to get capped once and for all by a shotgun wielding Skeeter. J-pimp and Pump round the corner just in time to save the day...though they soon find out that the firearm they nabbed is, in fact, unloaded. Skeeter chases the three friends out of the dwelling and into the night. Kadaking drives up with a set of working wheels and the friends pile in and make their escape, on the way managing to rescue a wounded Tarantino who is fleeing from Coocher, yet another member of the local possum squad. Just as our heroes think they are going to make a clean getaway, Clip Clop Mc Flop arises like a spectre of death from the shadows of the road. With a menacing grin he takes calm aim with his firearm and completely fails to stop the van's progress with his body; he essentially gets turned into Hillbilly hash as our young friends wisely decide not to wait for him to get out of the way.

In the end the 5 friends make it back home relatively intact, if not a little rattled by the night's experiences.

The movie seems to end much as it began. Tarantino wakes up, brushes his teeth, and pours himself some cereal. He hears a knock at the door and opens it to find himself once more face to face with the salesman from hell, who has decided to take a more hostile approach to marketing. It's at this point that you realize that the film isn't over yet, but I don't want to spoil the ending for you.

Content
It is obvious that Mr. Hendricks and crew had a good time making this film. It's always important to keep it fun when producing something as time intensive as a film.

It is tough to give the acting a grade in `Da Woodz' and I'll tell you why;

  1. Most of the camera shots were hand held. How does this make a lick of difference when it comes to acting? Well, for starters it gave the film a bit of a reality television vibe. It was almost like someone brought a camcorder along for an actual road trip disaster.

  2. The entire movie was ad-lib: The reactions and interactions of the characters were probably more in line with the way real people actually talk and interact and I felt more like I was watching real footage of people getting jumped in the middle of nowhere than a bunch of Shakespearian actors attempting to bring life to a screenplay. The acting fits right in because its closer to the way actual human beings act.

Now that I've said this, I will say that all of the white boys were overblown and exaggerated caricatures of Redneck yokels.. or should I say Appalachian-Americans? Then again, I think that was the whole point. You have your typical hostile, menacing, and creepily ignorant characters which work well in suspense movies of this genre. But if you take those hostile, menacing, and creepily ignorant characters and turn them up a few notches, it becomes overblown… BUT if you turn it up a few notches PAST overblown it really becomes pretty funny, which is exactly what happened here. Skeeter, Corndog and the rest of the posse were SO racist, SO half-witted, SO ignorant and SO enraged that quite the comedic effect was achieved.

Our band of brothers (no pun intended!) did a great job with the ad-lib. These are a bunch of funny guys who obviously have great senses of humor. I would really like to see how much input they had in the film, because the jokes and commentary really make the characters feel like a bunch of real guys. Their comedy isn't canned, but rather lies within the bounds of playful harassing between friends. Their banter would have added more to the film if C-Bizzle's role as the camera man had been played up more. This would have made the handheld shots and the camera mic audio really fit. It would still be a really unique twist on the whole slasher flick genre, and it would enable some of the visual effects to be toned down as well. It would save time and money in post-editing if certain scenes were supposed to be frantic and shaky; as if they were shot by a freaked out camera guy who's part of the action.. This would enable the official camera man to take a break and go get a sandwich or a smoke break, or rest his aching neck for a while (trust me, he'll love you for it!).

Despite all the good ideas that come into play in this film, there's still a whole lot that gets lost due to the fact that so much of the film is improv. Just because it feels like a reality show doesn't mean that that's the best thing in the world for a film. In the case of Neck of da Woodz, it feels like a reality show that has no real rule and no agenda, other than for it's participants to run and scream as much as possible. (Sort of like the worst elements of the 'Amazing Race'.) The overal improv idea is good, but more direction and writing would have allowed moments of improv to sparkle in the setting of the film rather than allowing perpetual improv to muddy up the content of the film.

Some shots in this film looked
quite nice, like this partial color one...
...and this ultra low shot that follows
the feet of one of the main characters.

Visual Look
One of the recurring editing themes in Neck Of Da Woodz was to play the final seconds of a scene in slow motion, rewind the scene fast-motion to the beginning, then play the scene in it's entirety. I give the director and editors props for thinking outside the box and trying for something experimental and different, but it started to look like the visual style of MTV's cribs after a while. This actually adds quite a bit to the overall length of the film with a number of scenes played 1½ times each. Personally, I would have limited that to a few scenes because this overall effect could really add to the movie if used in moderation, as opposed to excess.

It looked like most of the daytime shots underwent a de-saturation effect with the exception of a few primary colors. The overall effect depicted a washed-out background with certain vibrant colors brought out in sharp contrast. This effect can be useful at making a strong visual statement, or to draw the audience's attention to a particular detail. It wasn't terribly clear to me what they were trying to accomplish with this. Again, its an interesting effect, but perhaps a little overdone. While I applaud Hendricks' mindset and willingness to push the envelope, sometimes less is more and sometimes reining things in can be a very good thing. (It's sort of like punctuation! Imagine if I ended every sentence in a story with an exclamation point or two!! The exclamation point soon loses it's significance!! It essentially just becomes a fancy period!!!!)

I too have fallen into these pitfalls in previous films, in which I have found myself tangled up in a cool idea that really doesn't advance the plot of the film. I've gone with a particular concept or idea, and by the time I realized that I had bitten off more than I could chew and that it didn't help me tell the story any better, I was "too far along" the process to turn back. (Or so I thought, at the time.) To quote from the upcoming book, Fast, Cheap, & Under Control, which talks about successfully making low budget films that have impact, a smart director has to know when to: 'Kill your darlings!' This means that, no matter how cool an idea, or scene, or effect you may have or how much time you've spent on it, if it doesn't advance the film, kill it and cut your losses.

Another bit of advice for future films Mr. Hendricks (and any other filmmakers reading this critique) makes: don't try to guess in production how a shot is going to look in widescreen. Software like Redrock Revolution can provide aspect ratio guidelines of your shotsthrough a laptop. If you don't have a laptop, then use electrical tape to crop the preview monitor to help remind you when shooting where the top and bottom of the screen is. Trust me; it will save a lot of trouble and heartache in editing if the shots are already blocked for the frame aspect in which they will be viewed

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