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Final Critique: The Ethereal Plane, Pg. 2

Visual Look
Before we get into the special visual effects of this film, let's start with some general visual look choices.

One thing that this film did pretty well was overall continuity of actors and props. This is not easily accomplished in any film, but is even more surprising considering that it was shot over the course of a year and a half. (Not quite on par with the four year shoot of David Lynch's Eraserhead, but, still, quite a span of time to be shooting a film.)

There were a few choices in the general visual effects that weren't so good. One was double-take editing. This is a very common occurrence with beginning editors, in which there is too much overlap between two scene cuts, so that you see an unintentional double take. This can be corrected by removing overlapping movements in the edit, and, in certain circumstances, cheating a cut, so that we don't see all of a movement, even though we think we have afterwards.

Another issue was the choice to use a lot of semi-fast dissolves instead of cuts. Dissolves are very tricky to do well, which is why films very rarely use them. When they do use them, they're usually long dissolves or they are a fade-to-black (sometimes called a 'Dip-to-black') dissolve, that uses a black screen as buffer between two different takes. As such, many of these fast dissolves were unnecessarily jarring, so it would be a good idea to replace them with either standard cuts or a somewhat more leisurely dip-to dissolve.

With that said, let's proceed on to the special effects.

Considering the low budget, they did some things in this film very well and some things that needed a lot of work. I am a big fan of pushing the limits of what you're able to with special effects in the low budget community, but I also believe you need to be honest about what you have the budget to accomplish. At times, this film had issues with knowing how to do the former while still acknowledging the latter.

Before we get into some of the problems, let's look at some of the visual effects that were done very well by Mr. Smith. Many times in the movie, the main characters reverse time, so that the world around them goes backwards, even though they can continue to walk forward through it. This is not a simple task at all and was done amazingly well by Mr. Smith. In fact, in all of the backwards-time scenes, I didn't see a single problem. (There was one scene that I particularly loved where Damon walks over a backwards-flowing waterfall!)

Another effect that is done well is a reverse-blur/pull effect. This is done to show that two identical humans can't be in the same place at the same time. This means that, if you reverse time by one day, when you are done reversing time, you get pulled back into your body where it was at that particular time. You retain all of your memories, but your body is still wherever it was at the time you stopped rewinding. To show this, they used a blurring effect that seemed to pull the time-traveling character through all the places he had been over the course of the past twenty-four hours and then back into his body.

While reversals work well, freezing time has some issues...
...as does this 3D Bullet that,
unfortunately, resembles an earplug.

Now, there were some issues with other things that should be considered for future films, so let's examine those and some work-arounds for some of the issues they present.

One issue is that there are no working guns in the film, despite the fact that there are numerous shootouts. If this was a futuristic society, I would say that you could use compositing to put in some lasers and have them be laser weapons, but the society is present day. As such, the fact that the main bad guys are shooting a plastic pellet gun and an unloaded starter pistol really jolts your ability to suspend your disbelief. And these are not things that can be easily corrected in post, because, for example, there's no recoil of the guns when they are fired. To make matters worse, there are no blood-impact splatters when Harrison is shot in full view of the camera.

What's the work-around if you want to have gunfire in a movie but can't afford real guns or blank munitions? (Or if you can't afford some of the firearms cheats used by the folks on 'Broken'.) You must shoot a scene in such a way that not seeing the gunfire makes sense. For example, follow the main character as he runs away from the shooting, but have the sound effects of the gunfire follow after him from a distance. Then you can cut to a blood spattered corpse as it gets thrown into a dumpster if you need to finish up with the now deceased.

Later, the director attempts to create a Matrix-like effect where a Photoshopped bullet floats toward Damon until he freezes time with his device. Unfortunately, the bullet ends up looking like an inverted earplug, rather than a bullet, as it moves around in a semi-tracking composited shuffle. This is even more strange because none of the guns have been expelling any form of visible rounds so far.

For this scene, a solution could be: do a tight close-up on Damon's hands as he fumbles with the mysterious device while pumping the background music up to heighten the tension. When the gun goes off outside the view of the camera, slow down the sound effect as Damon's hands twist the knob until the sound stops. Now, you can cut to a close up of Damon's face with the bullet frozen in front of his nose. He can do a fast wave with his hand in front of the bullet and behind it, to show that it's frozen (or just grab the bullet!), and then run off, past the frozen thugs. You've shown the same thing, but you haven't had to use nearly as much compositing.

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