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Final Critique: Limbo, Pg. 2

With the amount of depth that the director crammed into the film it's shocking that this was a first film for Mr. Ikimi. One of the few things that does give the director's newness away, however, is the attempt to over-saturate the film with symbolism. His goal was to have every character in the film represent an aspect of morality or philosophy. Unfortunately, some of the characters didn't have enough screen time to convey the depth of impact he desired.

Most noticeably in this was Lasloe the Great, who is supposed to represent a Satan-like character--someone who perpetually tempts Adam to become evil. Unfortunately, without having read a behind-the-scenes character write-up, I wouldn't have realized this due to the fact that he seems more a representation of madness and delirium than a malevolent force that professes to have answers. While Lasloe is interesting as a maddened character, I think he would have been much more interesting if there had been sufficient screen time to establish him as the more evil, tempting personage the director intended him to be. Now, the director does try to overcome this issue with Lasloe through strange flashbacks in Adam's mind when he is most maddened, but, again, it ends up feeling like a representation of madness rather than evil. (These disparities are probably due to the fact that the film started out at 180 minutes and was cut down to 93 minutes for a variety of reasons.)

Outside these few issues, the content of Limbo was surprisingly deep and impressive. I honestly felt that much in this film came close to being comparable to the moral questions brought up in Memento. If all the symbolism Mr. Ikimi attempted had come through, the film might, in fact, have surpassed the Christopher Nolan epic.

A mysterious redhead
named Rebecca...
...and a drug festooned madman
are Adam's only eternal companions.

Visual Look
With a dark element of noir, this feels very much like a Hitchcock film, with strong use of lighting and shadow to portray a tortured man who is slowly growing more insane as he in turn allows his own demons to possess him. While there are some shots in Adam Moses' office that have lighting that is too directional, most of the lighting in the film is very professionally lit and looks truly incredible.

Before I get into the more general elements of the visual look, I wanted to bring up something that is especially nice: the opening credits. Coda VFX, a Manhattan-based effects house, created a nicely complex set of motion paths to direct the names and titles for the credits, combining them with moving waves of gray and a waving dissolve that honestly looks like it could have been used in a very expensive film. (I bring this up especially because credits are an area that most indie films have a lot of trouble with. While I understand the desire to have our work speak for itself and not "waste time" on "flashy" credits, the reality is that taking the time to create a nice looking intro credits sequence establishes a feeling of professionalism in the mind of your audience, regardless of whether they're conscious of this fact or not.)

The shooting of the film from start to finish is very impressive. The use of facial close ups to show madness creeping in, long shots to show feelings of isolation, and insert XCUs of things like Adam Moses' twitching fingers as he longs to lash out and kill someone all come together to convey the angst of the protagonist's unending plight.

The film is matted to 2.35:1, which is a mixed blessing. On one hand, shooting for a 2.35:1 presentation is more professional than the more commonly shot 1.85:1 ratio. However, the fact that it was shot to be matted rather than with an anamorphic lens creates a less refined image due to the limitations of the XL1-S.

Mr. Ikimi decided to use the FilmLook process to desaturate his film, giving it a more filmic gamma and contrast ratio and converting it to 24 fps. This was a very good call, as the end result really does resemble film tremendously. (For those unaware of the FilmLook company, they are a company based out of Southern California that created a patented process by the same name which incorporates a special combination of filters, gamma corrections, and contrast adjustments to allow prosumer and professional DV footage to look as though it were originated on film. While FilmLook offers other services which aren't quite as refined, they have gotten this particular offering down to a science and it really does look good.)

Rather than going with the more common convention of color, Mr. Ikimi chose to go with black and white. From a style sense, this is a way to portray good and evil in a very tangible sense. This combined with lighting and the shooting in general worked to great effect.

Despite all the visual choices that worked well, there were a few problems. We'll start with some of the more blatant issues and go through to the more subtle issues.

The one issue that unfortunately stuck out like a sore thumb came in the form of two situations in which they switched from 24 FPS to 30 FPS. Both were hand-held follow shots, one of which tracked Adam and Rebecca walking down the street and the other followed a chase in which Adam was running after a hooded man. The director explained to me that the footage was too shaky to be converted to 24 FPS without looking very strobe-y, so he had the FilmLook process applied at 30 FPS. Unfortunately, because 30 FPS is so similar to the way the human eye perceives the world, these sequences immediately look like they came from a black and white reality television show.

One way to have more stable shots for future films would be to create a steadycam with the simple $14 plan from last issue and the optional sled to support the XL1-S. Another way is the way Doug Liman pulled off his 'following' shot in the casino in Swingers: have your cameraman sit in a wheelchair and push him after your talent. This last way can allow you to smoothly follow two people down a street or even follow a chase if you set down a thin piece of wood to use as a ramp down a curb.

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