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Short Critique: Saul Goodman, Pg. 2

The dialogue between the world wise “Old Man” and the math-whiz “Young Man” is sharp and humorous, with a snap to it that you rarely see in suspense films. With a healthy dose of profanity mixed in, the dialogue’s tempo and content actually reminds me tremendously of the dialogue between Randall and Dante in Clerks, with the Young Man reminding me of Randall and the Old Man reminding me of Dante. As the tight acting from the two main characters shone through and the plot wove itself together, I found that I was growing increasingly anxious to see how he would finish the film. To my pleasure, the ending of the film worked well, with a pleasing punch of unexpectedness to it.

The mystery of the old man's story
ranges from the current news...
...to the mathematical probabilities
of a suspicous hit-and-run.

Visual Look
The overall look of this film was quite impressive. While we’ll break down the main portions of visual look as we normally do, we’ll also look at character model and animation due to the animated nature of the film.

Because of the number of flashbacks in the Old Man’s tale, there were plenty of places for Mr. Connell to use creative cameras, and he really did. Whether it was to crane down from Boston’s skyscrapers to the subway tunnel below, dolly through a large crowd of people at a book signing, or letting bodies fly past the camera in an explosion, he got shots no microfilmmaker could hope to get in a live-action film. He also used shallow depth of field quite well. (Although there was scene, toward the end, in a bathroom in which the out of focus person in the background looked very digitally out of focus—a situation which causes fractal lines rather than a true soft focus. This might be able to be fixed with some of the new 3D Camera focus features in After Effects 7.)

His use of lighting was also quite good, with everything from the classic prison lighting of a jail sequence, to the soft lighting of a living room, to the overwhelming light of a government experiment gone awry.

The visual effects were strong and well set up, but a bit problematic as well, because, like is so often the case, real visual effects compositing software doesn’t look quite right in a 3D animated world. This is a problem that the folks who create the 3D cut-scenes for video games have been wrestling with for years.

For a one man operation, the animation and look of the characters in this film was very solid. Throughout the film Mr. Connell made use of newscasts playing in the background to jog the memory of his protagonists. These were very well designed and looked very nice. The overall look of the characters and the complexity of their total animation were especially impressive.

Obviously, as I mentioned in the content section, the animation and the clothing of the characters was a bit on the stiff side, reminding me of some of the better animation done in machinema. (Machinema animators hack the code found in 3D video games and then create films using the 3D models.) The mouth movements were also a little strange, with a feathery feel to them. For future films, Mr. Connell might want to consider utilizing Crazy Talk 4 (which we reviewed here) for mouth animation, as it has a more concrete feel to many of the mouth movements.

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